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The Game

Vision

SoulCrest, from the sprawling roots of its lore to its hybrid-mechanical core, is an RPG that plays in the fringe between action and turn-based styles, promising a truly unique experience. The goal is that your journey will be memorable and different from any other individual’s. This means SoulCrest will offer a respectful nod to the retro classics, but will have a free spirit that boldly pursues fresh ideas from start to finish.

World

It is a world where the energized mana of its formation had slowly settled, having been caught adrift by misty crags of mountain tops. Or trickled away below the deepest caves, forever lost to unreachable depths of things… So it was thought.  However unbeknownst, somewhere… Somehow… In the oblivions of the lowest realms, the mana gathered on a graylit field. It puddled on the moonlit plane like pattering rain. The mana fell, still, for some time, pooling.

Just so… In a fleeting moment it manifested from two parts: By expansion, then light. Suddenly there was. The lair was rocky, grim, and afloat with dust from flaring nostrils. Light shone from high where it gazed. Higher still, sat a lucid crest – A white pinprick. Though, above all else in the dragon’s lair, time and gods were most unwelcome…

By higher divines, you’re summoned to the world of Thone. Seek answers from slivers of the past and future, places of ever light and eternal night. And most importantly, beware the Dragon!

The Game

Vision

SoulCrest, from the sprawling roots of its lore to its hybrid-mechanical core, is an RPG that plays in the fringe between action and turn-based styles, promising a truly unique experience. The goal is that your journey will be memorable and different from any other individual’s. This means SoulCrest will offer a respectful nod to the retro classics, but will have a free spirit that boldly pursues fresh ideas from start to finish.

World

It is a world where the energized mana of its formation had slowly settled, having been caught adrift by misty crags of mountain tops. Or trickled away below the deepest caves, forever lost to unreachable depths of things… So it was thought.  However unbeknownst, somewhere… Somehow… In the oblivions of the lowest realms, the mana gathered on a graylit field. It puddled on the moonlit plane like pattering rain. The mana fell, still, for some time, pooling.

Just so… In a fleeting moment it manifested from two parts: By expansion, then light. Suddenly there was. The lair was rocky, grim, and afloat with dust from flaring nostrils. Light shone from high where it gazed. Higher still, sat a lucid crest – A white pinprick. Though, above all else in the dragon’s lair, time and gods were most unwelcome…

By higher divines, you’re summoned to the world of Thone. Seek answers from slivers of the past and future, places of ever light and eternal night. And most importantly, beware the Dragon!

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